Street Fighter 6 E Honda Combo / Move List (Character Guide)
Publish date: 2024-07-13
With his onslaught of a hundred slaps and his fierce (and comical) flying headbutts, the traditional Sumo wrestler is back and eager to punish fighters.
Make sure you want to understand this strategy before using E. Honda because he has certain important special moves that need to be charged. You’ll have a lot of options and tools at your disposal because he also possesses a number of special moves including command grabs and quarter circles. His Sumo Headbutt, though, is quite crucial.
E Honda: Unique Attacks
Move | Command | What It Does |
---|---|---|
Harai Kick | Forward + Heavy Kick | It’s a low attack. |
Power Stomp | Down Forward + Heavy Kick | It’s an overhead. |
Flying Sumo Press | (In the air) Down + Medium Kick | It’s an aerial attack. |
Double Slaps | Light Punch + Medium Punch | It’s a two-hit combo. |
Toko Shizume | Medium Punch, Down Forward + Heavy Kick | It’s a two-hit combo that ends with an overhead. |
E Honda: Special Moves
Move | Command | What It Does |
---|---|---|
Hundred Hand Slap | Quarter Circle Back + (Any) Punch | It’s a series of quick slaps. |
Sumo Headbutt | Back Charge, Forward + (Any) Punch | E. Honda flies toward the opponent and does a headbutt. |
Sumo Smash | Down Charge, Up + (Any) Kick | E. Honda jumps and then smashes the ground. |
Oicho Throw | Half Circle Back + (Any) Kick | It’s a command grab. |
Sumo Dash | Quarter Circle Forward + (Any) Kick | E. Honda moves forward. |
Teppo Triple Slap | (After Sumo Dash) (Any) Punch, (Any) Punch | It’s an attack of multiple slaps. |
Taiho Cannon Lift | (After Sumo Dash) Down + (Any) Punch | It’s a launcher. |
Neko Damashi | Down, Down + (Any) Punch | It’s a strong hit. |
Sumo Spirit | Down, Down + (Any) Kick | It’s a booster that enhances your Hundred Hand Slap. |
E Honda: Super Arts
Move | Command | What It Does |
---|---|---|
Show of Force | Doble Quarter Circle Forward + (Any) Punch | It’s a series of strong slaps. |
Ultimate Killer Head Ram | Back Charge, Forward, Back, Forward + (Any) Kick | It’s a series of strong attacks that starts with a flying headbutt. |
The Final Bout | Doble Quarter Circle Back + (Any) Punch | It’s a close-range hit that unleashes a cinematic attack. |
More Guides:
- Street Fighter 6 – Marisa Combo / Move List (Character Guide)
- Street Fighter 6 – Ryu Combo / Move List (Character Guide)
- Street Fighter 6 – Zangief Combo / Move List (Character Guide)
- Street Fighter 6 – All Bread and Butter Combos
- Street Fighter 6 – How to Fake a Wired Connection for Wi-Fi Players
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